Lecture: economics of free games and data driven game design

Yesterday we gave a speech to the students of Videogame Design and Programming course held by Prof. Pier Luca Lanzi for the MSc Engineering of Computing Systems at Politecnico University of Milan. The lecture focused on the economics of free games and on implementation details of our proprietary analytics system. Full video (in italian) and slides (in english) are available below.

In the first half Daniele unveils the economy details of the free version of Tapsteroids, explaining the need to scale to 1M MAU to sustain it. At time 0:26:17 Daniele begins the technical description of our analytics system, the usage of R for statistical analysis and difficulties you can encounter when dealing with "big data" problems.

Below the slides used during the presentation.