Latest News

Exhibitors at “IVDC: Indieanapolis” and “Cartoons on the Bay” 2012

This year we have the pleasant surprise of having been officially invited, by AIOMI and The Indie Shelter, to set up a stand at IVDC (Italian Video-game Developers Conference).

This edition is in partnership with Cartoons on the Bay 2012 – the international television and cross-media animation festival organized by RAI (the public Italian national broadcaster) – and will be held in Rapallo from 22 to 25 March. In particular, we will have a space at Indieanapolis, the IVDC section devoted to indie developers run by The Indie Shelter folks. As usual, we invite you to visit us!

Attending the SvilupParty

We will attend the SvilupParty 2012 event! Held in Bologna from 10 to 11 of March, it is a meeting point for Italians video game developers, a sort of a "little local GDC". There will be a lot of flash sessions, and Daniele will keep a short postmortem of Tapsteroids!

Let us know if you are going to attend the event too, so we could meet there!

Interview with Joystics

After having reviewed Tapsteroids, international website Joystics launched its "Behind the Games" section with a personal interview with Daniele, talking about his professional career as game developer, his free-time passions and some insight on the future of UNAgames. Read it at: http://joystics.com/unagames-a-two-person-gaming-wonder/ .

Daniele and Erika

Interview with Girl Geek Life

Italian web magazine Girl Geek Life today published an interview with Erika, the feminine side of UNAgames! If you like to discover how a geek girl can enters the gamedev scene, read the full article here:

http://www.girlgeeklife.com/2011/12/intervista-a-erika-vespa-–-co-fondatrice-di-unagames/

At the end of the interview, how UNAgames dinners can get out of hand.

Interview with iPhoneItalia

Italian iPhone website iPhoneItalia interviewed Daniele about the making-of Tapsteroids and the results obtained after having been published in the App Store. You can read it here (in italian):

http://www.iphoneitalia.com/intervista-con-unagames-litalia-e-lo-sviluppo-di-giochi-ios-294097.html

In the interview, Daniele answers also to some questions about Italian indie scene and future plans of UNAgames.

Tapsteroids FREE Monday: +17,000 freebies and reached Top 50 almost everywhere!!!

Past Monday we gave Tapsteroids for free in the App Store and as our title entered in many Top lists on different App Stores, we thought that sharing our App Store ranking data could be of some interest for you and mainly other indie developers.

More than 17,000 copies downloaded and we saw Tapsteroids reaching the Top 50 in many App Stores, a big surprise for us!

Tapsteroids featured by Apple

Today Apple is featuring Tapsteroids on US and Mexican App Stores in "New & Noteworthy" section! And also in "Action" and "Arcade" sections in Italy, France, Netherlands and Japan!

Tapsteroids contest: win a $10 iTunes Gift Card every 100 players!

Only on Thursday, September 1st and Friday, September 2nd we will run this special contest: for every 100 copies sold of Tapsteroids we will give away a $10 US iTunes Gift Card! Therefore it's simple: more players, more gift cards, more chances to win! Share this with your friends and read below for full details.

Tapsteroids will be on sale on 1st September

It's official: Tapsteroids has been approved by Apple and will be on sale on Thursday, September 1st!

As time is nearly here, in next days we will publish the details of the great promotion we are preparing for the launching date.

Tapsteroids is in review

Few hours ago Tapsteroids has been submitted to Apple for review! This means that soon it will be available worldwide, be ready.

But we are not resting: keep following us, because for the launching date we are preparing a great promotion for all you!

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Latest Blogs

Daniele's picture

Subversion: merging vendor branches

Common vendor branch management under Subversion requires to import whole vendor drops into your repository before doing the actual merging, wasting space. Attached you can find a script that automates the merging of a vendor drop importing only delta-diffs.

Daniele's picture

OpenGL ES screenshots on iOS

Sometimes you could need to take screenshots programmatically for your OpenGL ES application on iOS: you could use it to capture the "best moments in the game" to show them later, or send them via email, or share on some social network; or simply you could hate to have to press two buttons in sync to have a screenshot. Anyway here is some source code to do it, ready to be used with Cocos2D 1.0.

Erika's picture

Blinking lights with Blender

Hi all. In this tutorial I'll show you how it's easy to create a visible blinking light with Blender, animating the Halosize material of a circle and the Energy of a lamp via their Ipo Curve Editors.

Erika's picture

Halberd space station wallpaper

Hi everybody, this is a big rendering of the Halberd space station.

Daniele's picture

Video game asset pipeline with CMake: XCode integration

A simple task as building an XCode External Target, can require various scripts to be accomplished when you are building assets. Following my previous post Video game asset pipeline with CMake, I will show how the asset pipeline can be integrated with XCode so that it can be automatically processed also during your normal builds.

Erika's picture

Video Production Logo

Our video production logo is ready for your eyes. Now we can brand our products like the biggest entertainment software companies...but in a squeaky manner! Hope you enjoy it.

Daniele's picture

Fixed time-step implementation in Box2D

If you are interested in how to implement Glenn Fiedler's "fix your timestep" technique, here you will find a brief C++ implementation for Box2D. The technique is needed to keep stable the numerical integration performed by the physics simulation while running the video game with a variable frame-rate.

Erika's picture

How to make a nebula in few steps with Gimp

This is a very simple tutorial on creating a colored nebula using the Solid Noise filter of Gimp. The method is based on superimposing two textures generated with Perlin noise, using different frequencies/amplitudes.

Daniele's picture

From our friends: Orbitroid is available on XBox Live

We are not the only indie game developer in Genoa, our friends of Bedroom Studio Entertainment have published a new space shooter action game for XBox Live: Orbitroid. See the video trailer and useful links.

Daniele's picture

Video game asset pipeline with CMake

Any video game (or generally any multimedia production) needs an asset pipeline: an automatic way to post-process source assets to build final versions that suit the needs of the game engine avoiding recurrent and error-prone manual work from artists. In this post I will show how this has been achieved, in our current production, using CMake.

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